Process
Case Study: Hoppla, We're Alive!

Step 1: Research

The first step in any design process is research — and by that I mean, both the reading of the source material (usually, the script) as well as the subsequent historical, anthropological, and visual research we traditionally think of. For Hoppla, I began by researching Weinmar Germany, then revolutionaries and revolutionary causes throughout history, then moving on to subcultures and then images that matched the mood of the play overall or of individual characters and their relationship with their world.

Step 2: Sketching

Next comes the preliminary sketching phase. For Hoppla, there was actually an earlier set of sketches I cannot lay my hands on that featured each character from a different revolutionary time period — each featuring stripes prominently in their costumes. I then did a set of sketches in which every character was in undergarments. This struck some sort of note with both the director and me, though we struggled to put our fingers on why. Not all ideas are successful, but some elements of those early sketches held over. Eventually, it was suggested to me to try collaging. My research images had a vitality to them that was missing from the sketches thus far, so I spent a few hours at a photocopier with scissors and tape until I had some non-descriptive costume sketches that gave a sense of mood and direction for most of the main characters.

Step 3: Rendering

Once the director and I are on the same page as to the direction of the overall design, I begin the rendering process. It's important that all sketches and renderings be treated as a step in the process — imperminent, living documents. The needs of the show change the design. The design is not something on paper. It is the intellectual amalgamation of physical items and performance, of clothing and actors.
For Hoppla, I decided to follow the concept of collaged images through into the renderings. I personally prefer to change my rendering style to fit the show, so I rarely do the same style more than once. It helps me to maintain the aesthetic through my process.
Using Photoshop made altering these renderings and coloring them incredibly simple. I was asked after the success of these renderings to teach a short course on digital costume rendering at CalArts, where the show was produced.

Step 4: Actualization

Effective budgeting is essential to a successful design. If you can't afford the costumes, you'll wind up with actors naked on stage unless you can adapt the design to the budget. The budget for Hoppla was modest but allowed us to build several garments we did not think we would be able to find in the greater Los Angeles area. Most costumes, however, were purchased or pulled from stock and then altered to fit the designs, which is always cheaper than building new garments from scratch due to the high price of labor costs.
We built the Minister of War's baby blue uniform, Wilhelm's 1920's boxer shorts, Pickel's frock coat (our actor was very small and we didn't think we would get a good fit on any of our existing frock coats in stock), Mother Meller's apron, Frau Kilman's jumpsuit, and Kroll's union suit. All other garments were altered, sometimes past the point of recognition.
The final costumes worked in a preverse way to create the world of the play, the relationships between the characters, and helped the audience place them within paradigms with which they are familiar.